CHARLES versus VIDEO GAMES + VIOLENCE

gamesBrain

 

Like the protected books, plays, and movies that preceded them, video games communicate ideas — and even social messages — through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world). That suffices to confer First Amendment protection.        — Justice Scalia

Let me soapbox on a subject that has become popular in the 24-hour news cycle’s sensationalism- games and physical violence. I understand both perspectives and respect all the logical arguments. Yes, I know everything that we experience in life does have an influence on us. Yes, I know videogames are not the soul offender for all the violence that has occurred since the beginning of man. Neither argument is fully persuasive and with our limited knowledge of the brain Continue reading CHARLES versus VIDEO GAMES + VIOLENCE